Tuesday, November 07, 2006
Evolution of walking
To add some substance to our final project I've started researching how movement (specifically walking) has evolved over time. I figure understanding and possibly recreating the stages of movement through animations could help me understand what a future way of walking may entail. I have to be careful not to stay too true to reality though. Second Life is unique in that it's NOT limited to reality. Plus, if I was simply trying to predict and animate how a human may walk in the future, I certainly wouldn't use a program as simple as Avimator, I would use something like magentic based motion capture. What I'm hoping is that this research will give me a base of knowledge and spur some ideas of how to create a unique state of movement relative to the virtual SL environment.
On a side note, check out these adult siblings who can only walk on all fours that I stumbled across while researching. It's like reverse evolution. Hum.
On a side note, check out these adult siblings who can only walk on all fours that I stumbled across while researching. It's like reverse evolution. Hum.

