Thursday, November 16, 2006
Radar Script
I had been trying to create animations with QAvimator but, even after much research and contemplation, I still felt like the project needed more direction. Astro Pow suggested tapping into other features of Sl that an avatar could respond to, such as the landscape, or the proximity of other avatars. I asked one of my SL friends if it was possible for avatars to sense such things, and he gave me a great object, which, lo and behold, also had the script up for viewing. The object is a radar that can be worn on your avatar. Once worn, you can click on other avatars and the radar will tell you their proximity and also the proximity of the other avatars around. This means CG and I could create different animations as responses to the proximity and number of other avatars around. For example, we could make an animation of an avatar fainting, and tell that animation to automatically play when "x" number of avatars are "y" distance away. It's a slight shift from the study of movement to the study of personal space, but the objective of creating unique animations and implementing them through scripting still applies. We have our work cut out for us, but now that we have a strong sense of direction I feel like we can tackle it.

